![]() ![]() You’re invited to unleash your imagination and write the plot of the game! Among the hypothetically provided features, it offers three in-app purchases (these are for real) that let users do the following: The demo application we’ll be building on in this tutorial is about a part of a hypothetical, fake game. Keep reading to learn about the demo application we’ll be using today, and get prepared to implement your first in-app purchases! About The Demo App If you haven’t done that before then you might find it complicated, but trust me that it’s not. Integrating and providing in-app purchases to an app is not a difficult task it just includes several steps in the way. That’s also a case which we won’t cover, but I invite you to extend what we’ll do in this tutorial when finishing it and add any missing features if you want so. This content can be stored either on your server or in Apple’s servers. When using IAPs, it’s possible to have additional downloadable content that users get only after paying for it. In this tutorial we won’t discuss at all about subscriptions We’ll focus on consumable and non-consumable products only because it would be impossible to cover everything in just one tutorial. The content of the in-app purchase also differs. Non-renewing subscriptions: Similar as above, but the subscription does not renew automatically.Upon expiration, subscription is renewed automatically. Auto-renewable subscriptions: Users can buy content or features for a certain period of time. ![]() In subsequent app installations users do not pay again to acquire them instead these products are restored from the App Store.
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